Author |
Thread Statistics | Show CCP posts - 48 post(s) |

Witchking Angmar
Perkele.
39
|
Posted - 2013.06.04 14:06:00 -
[1] - Quote
I have one character missing Caldari battlecruiser and another missing both the Caldari battlecruiser and destroyer skills. Not really bothered about it, as i know you're doing your best to fix the issue, and Caldari is a race for pu*sies anyhow. ;) |

Witchking Angmar
Perkele.
39
|
Posted - 2013.06.04 15:11:00 -
[2] - Quote
Alundil wrote:Alundil wrote:CCP Eterne wrote:Max Goldwing wrote:Anomalies cant be ignored, only signatures. This is intended. This is bad. Please, (again I'm certain) explain what the reasoning is behind losing the ability to ignore anomalies? When scanning for specific things (signatures/ships/etc) in a very "busy" system clearing the unwanted items from the list is extremely useful. Why would this not be an option? Please give this back. Leave them displayed in space (though the in space view of busy systems is really not good) but allow us to selectively ignore anomalies (especially since y'all went and added more things (gravs) to the list for some unknown and hackneyed reason. As there are quite a few Devs reading and posting (thank you by the way, sincerely) can we get a response to this? This is a big issue for probers (specifically w-space probers).
I have a "Show Anomalies" checkbox in my scanner window.
Edit: Nvm, i misunderstood. Yes we should be able to ignore anomalies. |

Witchking Angmar
Perkele.
39
|
Posted - 2013.06.04 15:17:00 -
[3] - Quote
When probing the probe should show the current radius. Having to look to the probe list sucks ass. |

Witchking Angmar
Perkele.
39
|
Posted - 2013.06.11 15:18:00 -
[4] - Quote
Holding mouse on the systems on one's route no longer instantly shows the tooltip. Must be a bug because no-one is this bad at UI design. |

Witchking Angmar
Perkele.
39
|
Posted - 2013.06.15 12:15:00 -
[5] - Quote
Scanner now only shows one decimal of signal strength.
Launching single probes is impossible.
The show anomalies checkbox is now remembered, but it doesn't work and anomalies are often shown despite the setting.
Launching probes by activating the launcher places probes in seemingly random places and sometimes with varying radii.
When scanning, the probe number, status and size only show intermittently.
New damage alerts are more useless than nipples on a breastplate. I'd like to know when my ship enters armor or hull for instance, but i don't need the thing screaming at me for an hour when i have a bit of red in my hull and no way to repair. Once again you people clearly slap crap features on the UI without ever spending time with the thing yourselves. Assuming you wish to cling onto this terrible new feature, a good compromise might be allowing the user to switch back to the old working model. |
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